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G

Game - Class in student.adventure
This class is the main class for a simple text adventure game application.
Game() - Constructor for class student.adventure.Game
Create the game and initialize its internal map.
Game(Player, Parser) - Constructor for class student.adventure.Game
Create the game and initialize its internal map.
get(String) - Method in class student.adventure.CommandWords
Given a command word, find and return the matching command object.
getCommand() - Method in class student.adventure.Parser
Get the next command from the input sequence.
getCurrentRoom() - Method in class student.adventure.Player
Return the current room for this player.
getExit(String) - Method in class student.adventure.Room
Return the room that is reached if we go from this room in direction "direction".
getLongDescription() - Method in class student.adventure.Room
Return a long description of this room, including a list of available exits.
getSecondWord() - Method in class student.adventure.Command
Return the second word of this command.
getShortDescription() - Method in class student.adventure.Room
Return the description of the room (the one that was defined in the constructor).
GoCommand - Class in student.adventure
Implementation of the 'go' user command for adventure games.
GoCommand() - Constructor for class student.adventure.GoCommand
Constructor for objects of class GoCommand

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