Table of Contents
To use this tool, you may specify --tool=memcheck
on the Valgrind command line. You don't have to, though, since Memcheck
is the default tool.
Memcheck is Valgrind's heavyweight memory checking tool. All reads and writes of memory are checked, and calls to malloc/new/free/delete are intercepted. As a result, Memcheck can detect the following problems:
Use of uninitialised memory
Reading/writing memory after it has been free'd
Reading/writing off the end of malloc'd blocks
Reading/writing inappropriate areas on the stack
Memory leaks - where pointers to malloc'd blocks are lost forever
Mismatched use of malloc/new/new [] vs free/delete/delete []
Overlapping src
and
dst
pointers in
memcpy()
and related
functions
--undef-value-errors=<yes|no> [default: yes]
Controls whether memcheck
reports
uses of undefined value errors. Set this to
no
if you don't want to see undefined value
errors. It also has the side effect of speeding up
memcheck
somewhat.
--track-origins=<yes|no> [default: no]
Controls whether memcheck
tracks
the origin of uninitialised values. By default, it does not,
which means that although it can tell you that an
uninitialised value is being used in a dangerous way, it
cannot tell you where the uninitialised value came from. This
often makes it difficult to track down the root problem.
When set
to yes
, memcheck
keeps
track of the origins of all uninitialised values. Then, when
an uninitialised value error is
reported, memcheck
will try to show the
origin of the value. An origin can be one of the following
four places: a heap block, a stack allocation, a client
request, or miscellaneous other sources (eg, a call
to brk
).
For uninitialised values originating from a heap
block, memcheck
shows where the block was
allocated. For uninitialised values originating from a stack
allocation, memcheck
can tell you which
function allocated the value, but no more than that -- typically
it shows you the source location of the opening brace of the
function. So you should carefully check that all of the
function's local variables are initialised properly.
Performance overhead: origin tracking is expensive. It
halves memcheck
's speed and increases
memory use by a minimum of 100MB, and possibly more.
Nevertheless it can drastically reduce the effort required to
identify the root cause of uninitialised value errors, and so
is often a programmer productivity win, despite running
more slowly.
Accuracy: memcheck
tracks origins
quite accurately. To avoid very large space and time
overheads, some approximations are made. It is possible,
although unlikely, that
memcheck
will report an incorrect origin,
or not be able to identify any origin.
Note that the combination
--track-origins=yes
and --undef-value-errors=no
is
nonsensical. memcheck
checks for and
rejects this combination at startup.
Origin tracking is a new feature, introduced in Valgrind version 3.4.0.
--leak-check=<no|summary|yes|full> [default: summary]
When enabled, search for memory leaks when the client
program finishes. A memory leak means a malloc'd block, which has
not yet been free'd, but to which no pointer can be found. Such a
block can never be free'd by the program, since no pointer to it
exists. If set to summary
, it says how many
leaks occurred. If set to full
or
yes
, it gives details of each individual
leak.
--show-reachable=<yes|no> [default: no]
When disabled, the memory leak detector only shows blocks
for which it cannot find a pointer to at all, or it can only find
a pointer to the middle of. These blocks are prime candidates for
memory leaks. When enabled, the leak detector also reports on
blocks which it could find a pointer to. Your program could, at
least in principle, have freed such blocks before exit. Contrast
this to blocks for which no pointer, or only an interior pointer
could be found: they are more likely to indicate memory leaks,
because you do not actually have a pointer to the start of the
block which you can hand to free
, even if you
wanted to.
--leak-resolution=<low|med|high> [default: low]
When doing leak checking, determines how willing
memcheck
is to consider different backtraces to
be the same. When set to low
, only the first
two entries need match. When med
, four entries
have to match. When high
, all entries need to
match.
For hardcore leak debugging, you probably want to use
--leak-resolution=high
together with
--num-callers=40
or some such large number. Note
however that this can give an overwhelming amount of information,
which is why the defaults are 4 callers and low-resolution
matching.
Note that the --leak-resolution=
setting
does not affect memcheck's
ability to find
leaks. It only changes how the results are presented.
--freelist-vol=<number> [default: 10000000]
When the client program releases memory using
free
(in C
) or delete
(C++
), that memory is not immediately made
available for re-allocation. Instead, it is marked inaccessible
and placed in a queue of freed blocks. The purpose is to defer as
long as possible the point at which freed-up memory comes back
into circulation. This increases the chance that
memcheck
will be able to detect invalid
accesses to blocks for some significant period of time after they
have been freed.
This flag specifies the maximum total size, in bytes, of the
blocks in the queue. The default value is ten million bytes.
Increasing this increases the total amount of memory used by
memcheck
but may detect invalid uses of freed
blocks which would otherwise go undetected.
--workaround-gcc296-bugs=<yes|no> [default: no]
When enabled, assume that reads and writes some small distance below the stack pointer are due to bugs in gcc 2.96, and does not report them. The "small distance" is 256 bytes by default. Note that gcc 2.96 is the default compiler on some ancient Linux distributions (RedHat 7.X) and so you may need to use this flag. Do not use it if you do not have to, as it can cause real errors to be overlooked. A better alternative is to use a more recent gcc/g++ in which this bug is fixed.
You may also need to use this flag when working with gcc/g++ 3.X or 4.X on 32-bit PowerPC Linux. This is because gcc/g++ generates code which occasionally accesses below the stack pointer, particularly for floating-point to/from integer conversions. This is in violation of the 32-bit PowerPC ELF specification, which makes no provision for locations below the stack pointer to be accessible.
--partial-loads-ok=<yes|no> [default: no]
Controls how memcheck
handles word-sized,
word-aligned loads from addresses for which some bytes are
addressable and others are not. When yes
, such
loads do not produce an address error. Instead, loaded bytes
originating from illegal addresses are marked as uninitialised, and
those corresponding to legal addresses are handled in the normal
way.
When no
, loads from partially invalid
addresses are treated the same as loads from completely invalid
addresses: an illegal-address error is issued, and the resulting
bytes are marked as initialised.
Note that code that behaves in this way is in violation of the the ISO C/C++ standards, and should be considered broken. If at all possible, such code should be fixed. This flag should be used only as a last resort.
--malloc-fill=<hexnumber>
Fills blocks allocated
by malloc
,
new
, etc, but not
by calloc
, with the specified
byte. This can be useful when trying to shake out obscure
memory corruption problems. The allocated area is still
regarded by Memcheck as undefined -- this flag only affects its
contents.
--free-fill=<hexnumber>
Fills blocks freed
by free
,
delete
, etc, with the
specified byte. This can be useful when trying to shake out
obscure memory corruption problems. The freed area is still
regarded by Memcheck as not valid for access -- this flag only
affects its contents.
Despite considerable sophistication under the hood, Memcheck can only really detect two kinds of errors: use of illegal addresses, and use of undefined values. Nevertheless, this is enough to help you discover all sorts of memory-management problems in your code. This section presents a quick summary of what error messages mean. The precise behaviour of the error-checking machinery is described in Details of Memcheck's checking machinery.
For example:
Invalid read of size 4 at 0x40F6BBCC: (within /usr/lib/libpng.so.2.1.0.9) by 0x40F6B804: (within /usr/lib/libpng.so.2.1.0.9) by 0x40B07FF4: read_png_image(QImageIO *) (kernel/qpngio.cpp:326) by 0x40AC751B: QImageIO::read() (kernel/qimage.cpp:3621) Address 0xBFFFF0E0 is not stack'd, malloc'd or free'd
This happens when your program reads or writes memory at a place
which Memcheck reckons it shouldn't. In this example, the program did a
4-byte read at address 0xBFFFF0E0, somewhere within the system-supplied
library libpng.so.2.1.0.9, which was called from somewhere else in the
same library, called from line 326 of qpngio.cpp
,
and so on.
Memcheck tries to establish what the illegal address might relate to, since that's often useful. So, if it points into a block of memory which has already been freed, you'll be informed of this, and also where the block was free'd at. Likewise, if it should turn out to be just off the end of a malloc'd block, a common result of off-by-one-errors in array subscripting, you'll be informed of this fact, and also where the block was malloc'd.
In this example, Memcheck can't identify the address. Actually the address is on the stack, but, for some reason, this is not a valid stack address -- it is below the stack pointer and that isn't allowed. In this particular case it's probably caused by gcc generating invalid code, a known bug in some ancient versions of gcc.
Note that Memcheck only tells you that your program is about to access memory at an illegal address. It can't stop the access from happening. So, if your program makes an access which normally would result in a segmentation fault, you program will still suffer the same fate -- but you will get a message from Memcheck immediately prior to this. In this particular example, reading junk on the stack is non-fatal, and the program stays alive.
For example:
Conditional jump or move depends on uninitialised value(s) at 0x402DFA94: _IO_vfprintf (_itoa.h:49) by 0x402E8476: _IO_printf (printf.c:36) by 0x8048472: main (tests/manuel1.c:8)
An uninitialised-value use error is reported when your program uses a value which hasn't been initialised -- in other words, is undefined. Here, the undefined value is used somewhere inside the printf() machinery of the C library. This error was reported when running the following small program:
int main() { int x; printf ("x = %d\n", x); }
It is important to understand that your program can copy around
junk (uninitialised) data as much as it likes. Memcheck observes this
and keeps track of the data, but does not complain. A complaint is
issued only when your program attempts to make use of uninitialised
data. In this example, x is uninitialised. Memcheck observes the value
being passed to _IO_printf
and thence to
_IO_vfprintf
, but makes no comment. However,
_IO_vfprintf
has to examine the value of
x so it can turn it into the
corresponding ASCII string, and it is at this point that Memcheck
complains.
Sources of uninitialised data tend to be:
Local variables in procedures which have not been initialised, as in the example above.
The contents of malloc'd blocks, before you write something there. In C++, the new operator is a wrapper round malloc, so if you create an object with new, its fields will be uninitialised until you (or the constructor) fill them in.
To see information on the sources of uninitialised data in your
program, use the --track-origins=yes
flag. This
makes Memcheck run more slowly, but can make it much easier to track down
the root causes of uninitialised value errors.
For example:
Invalid free() at 0x4004FFDF: free (vg_clientmalloc.c:577) by 0x80484C7: main (tests/doublefree.c:10) Address 0x3807F7B4 is 0 bytes inside a block of size 177 free'd at 0x4004FFDF: free (vg_clientmalloc.c:577) by 0x80484C7: main (tests/doublefree.c:10)
Memcheck keeps track of the blocks allocated by your program with malloc/new, so it can know exactly whether or not the argument to free/delete is legitimate or not. Here, this test program has freed the same block twice. As with the illegal read/write errors, Memcheck attempts to make sense of the address free'd. If, as here, the address is one which has previously been freed, you wil be told that -- making duplicate frees of the same block easy to spot.
In the following example, a block allocated with
new[]
has wrongly been deallocated with
free
:
Mismatched free() / delete / delete [] at 0x40043249: free (vg_clientfuncs.c:171) by 0x4102BB4E: QGArray::~QGArray(void) (tools/qgarray.cpp:149) by 0x4C261C41: PptDoc::~PptDoc(void) (include/qmemarray.h:60) by 0x4C261F0E: PptXml::~PptXml(void) (pptxml.cc:44) Address 0x4BB292A8 is 0 bytes inside a block of size 64 alloc'd at 0x4004318C: operator new[](unsigned int) (vg_clientfuncs.c:152) by 0x4C21BC15: KLaola::readSBStream(int) const (klaola.cc:314) by 0x4C21C155: KLaola::stream(KLaola::OLENode const *) (klaola.cc:416) by 0x4C21788F: OLEFilter::convert(QCString const &) (olefilter.cc:272)
In C++
it's important to deallocate memory in a
way compatible with how it was allocated. The deal is:
If allocated with
malloc
,
calloc
,
realloc
,
valloc
or
memalign
, you must
deallocate with free
.
If allocated with new[]
, you must
deallocate with delete[]
.
If allocated with new
, you must deallocate
with delete
.
The worst thing is that on Linux apparently it doesn't matter if you do mix these up, but the same program may then crash on a different platform, Solaris for example. So it's best to fix it properly. According to the KDE folks "it's amazing how many C++ programmers don't know this".
The reason behind the requirement is as follows. In some C++
implementations, delete[]
must be used for
objects allocated by new[]
because the compiler
stores the size of the array and the pointer-to-member to the
destructor of the array's content just before the pointer actually
returned. This implies a variable-sized overhead in what's returned
by new
or new[]
.
Memcheck checks all parameters to system calls:
It checks all the direct parameters themselves.
Also, if a system call needs to read from a buffer provided by your program, Memcheck checks that the entire buffer is addressable and has valid data, ie, it is readable.
Also, if the system call needs to write to a user-supplied buffer, Memcheck checks that the buffer is addressable.
After the system call, Memcheck updates its tracked information to precisely reflect any changes in memory permissions caused by the system call.
Here's an example of two system calls with invalid parameters:
#include <stdlib.h> #include <unistd.h> int main( void ) { char* arr = malloc(10); int* arr2 = malloc(sizeof(int)); write( 1 /* stdout */, arr, 10 ); exit(arr2[0]); }
You get these complaints ...
Syscall param write(buf) points to uninitialised byte(s) at 0x25A48723: __write_nocancel (in /lib/tls/libc-2.3.3.so) by 0x259AFAD3: __libc_start_main (in /lib/tls/libc-2.3.3.so) by 0x8048348: (within /auto/homes/njn25/grind/head4/a.out) Address 0x25AB8028 is 0 bytes inside a block of size 10 alloc'd at 0x259852B0: malloc (vg_replace_malloc.c:130) by 0x80483F1: main (a.c:5) Syscall param exit(error_code) contains uninitialised byte(s) at 0x25A21B44: __GI__exit (in /lib/tls/libc-2.3.3.so) by 0x8048426: main (a.c:8)
... because the program has (a) tried to write uninitialised junk
from the malloc'd block to the standard output, and (b) passed an
uninitialised value to exit
. Note that the first
error refers to the memory pointed to by
buf
(not
buf
itself), but the second error
refers directly to exit
's argument
arr2[0]
.
The following C library functions copy some data from one
memory block to another (or something similar):
memcpy()
,
strcpy()
,
strncpy()
,
strcat()
,
strncat()
.
The blocks pointed to by their src
and
dst
pointers aren't allowed to overlap.
Memcheck checks for this.
For example:
==27492== Source and destination overlap in memcpy(0xbffff294, 0xbffff280, 21) ==27492== at 0x40026CDC: memcpy (mc_replace_strmem.c:71) ==27492== by 0x804865A: main (overlap.c:40)
You don't want the two blocks to overlap because one of them could get partially overwritten by the copying.
You might think that Memcheck is being overly pedantic reporting
this in the case where dst
is less than
src
. For example, the obvious way to
implement memcpy()
is by copying from the first
byte to the last. However, the optimisation guides of some
architectures recommend copying from the last byte down to the first.
Also, some implementations of memcpy()
zero
dst
before copying, because zeroing the
destination's cache line(s) can improve performance.
In addition, for many of these functions, the POSIX standards have wording along the lines "If copying takes place between objects that overlap, the behavior is undefined." Hence overlapping copies violate the standard.
The moral of the story is: if you want to write truly portable code, don't make any assumptions about the language implementation.
Memcheck keeps track of all memory blocks issued in response to calls to malloc/calloc/realloc/new. So when the program exits, it knows which blocks have not been freed.
If --leak-check
is set appropriately, for each
remaining block, Memcheck scans the entire address space of the process,
looking for pointers to the block. Each block fits into one of the
three following categories.
Still reachable: A pointer to the start of the block is found.
This usually indicates programming sloppiness. Since the block is
still pointed at, the programmer could, at least in principle, free
it before program exit. Because these are very common and arguably
not a problem, Memcheck won't report such blocks unless
--show-reachable=yes
is specified.
Possibly lost, or "dubious": A pointer to the interior of the block is found. The pointer might originally have pointed to the start and have been moved along, or it might be entirely unrelated. Memcheck deems such a block as "dubious", because it's unclear whether or not a pointer to it still exists.
Definitely lost, or "leaked": The worst outcome is that no pointer to the block can be found. The block is classified as "leaked", because the programmer could not possibly have freed it at program exit, since no pointer to it exists. This is likely a symptom of having lost the pointer at some earlier point in the program.
For each block mentioned, Memcheck will also tell you where the block was allocated. It cannot tell you how or why the pointer to a leaked block has been lost; you have to work that out for yourself. In general, you should attempt to ensure your programs do not have any leaked or dubious blocks at exit.
For example:
8 bytes in 1 blocks are definitely lost in loss record 1 of 14 at 0x........: malloc (vg_replace_malloc.c:...) by 0x........: mk (leak-tree.c:11) by 0x........: main (leak-tree.c:39) 88 (8 direct, 80 indirect) bytes in 1 blocks are definitely lost in loss record 13 of 14 at 0x........: malloc (vg_replace_malloc.c:...) by 0x........: mk (leak-tree.c:11) by 0x........: main (leak-tree.c:25)
The first message describes a simple case of a single 8 byte block that has been definitely lost. The second case mentions both "direct" and "indirect" leaks. The distinction is that a direct leak is a block which has no pointers to it. An indirect leak is a block which is only pointed to by other leaked blocks. Both kinds of leak are bad.
The precise area of memory in which Memcheck searches for pointers is: all naturally-aligned machine-word-sized words found in memory that Memcheck's records indicate is both accessible and initialised.
The basic suppression format is described in Suppressing errors.
The suppression-type (second) line should have the form:
Memcheck:suppression_type
The Memcheck suppression types are as follows:
Value1
,
Value2
,
Value4
,
Value8
,
Value16
,
meaning an uninitialised-value error when
using a value of 1, 2, 4, 8 or 16 bytes.
Cond
(or its old
name, Value0
), meaning use
of an uninitialised CPU condition code.
Addr1
,
Addr2
,
Addr4
,
Addr8
,
Addr16
,
meaning an invalid address during a
memory access of 1, 2, 4, 8 or 16 bytes respectively.
Jump
, meaning an
jump to an unaddressable location error.
Param
, meaning an
invalid system call parameter error.
Free
, meaning an
invalid or mismatching free.
Overlap
, meaning a
src
/
dst
overlap in
memcpy()
or a similar function.
Leak
, meaning
a memory leak.
Param
errors have an extra
information line at this point, which is the name of the offending
system call parameter. No other error kinds have this extra
line.
The first line of the calling context: for Value and Addr errors,
it is either the name of the function in which the error occurred, or,
failing that, the full path of the .so file or executable containing the
error location. For Free errors, is the name of the function doing the
freeing (eg, free
,
__builtin_vec_delete
, etc). For Overlap errors, is
the name of the function with the overlapping arguments (eg.
memcpy()
, strcpy()
,
etc).
Lastly, there's the rest of the calling context.
Read this section if you want to know, in detail, exactly what and how Memcheck is checking.
It is simplest to think of Memcheck implementing a synthetic CPU which is identical to a real CPU, except for one crucial detail. Every bit (literally) of data processed, stored and handled by the real CPU has, in the synthetic CPU, an associated "valid-value" bit, which says whether or not the accompanying bit has a legitimate value. In the discussions which follow, this bit is referred to as the V (valid-value) bit.
Each byte in the system therefore has a 8 V bits which follow it wherever it goes. For example, when the CPU loads a word-size item (4 bytes) from memory, it also loads the corresponding 32 V bits from a bitmap which stores the V bits for the process' entire address space. If the CPU should later write the whole or some part of that value to memory at a different address, the relevant V bits will be stored back in the V-bit bitmap.
In short, each bit in the system has an associated V bit, which follows it around everywhere, even inside the CPU. Yes, all the CPU's registers (integer, floating point, vector and condition registers) have their own V bit vectors.
Copying values around does not cause Memcheck to check for, or report on, errors. However, when a value is used in a way which might conceivably affect the outcome of your program's computation, the associated V bits are immediately checked. If any of these indicate that the value is undefined, an error is reported.
Here's an (admittedly nonsensical) example:
int i, j; int a[10], b[10]; for ( i = 0; i < 10; i++ ) { j = a[i]; b[i] = j; }
Memcheck emits no complaints about this, since it merely copies
uninitialised values from a[]
into
b[]
, and doesn't use them in a way which could
affect the behaviour of the program. However, if
the loop is changed to:
for ( i = 0; i < 10; i++ ) { j += a[i]; } if ( j == 77 ) printf("hello there\n");
then Memcheck will complain, at the
if
, that the condition depends on
uninitialised values. Note that it doesn't complain
at the j += a[i];
, since at that point the
undefinedness is not "observable". It's only when a decision has to be
made as to whether or not to do the printf
-- an
observable action of your program -- that Memcheck complains.
Most low level operations, such as adds, cause Memcheck to use the V bits for the operands to calculate the V bits for the result. Even if the result is partially or wholly undefined, it does not complain.
Checks on definedness only occur in three places: when a value is used to generate a memory address, when control flow decision needs to be made, and when a system call is detected, Memcheck checks definedness of parameters as required.
If a check should detect undefinedness, an error message is issued. The resulting value is subsequently regarded as well-defined. To do otherwise would give long chains of error messages. In other words, once Memcheck reports an undefined value error, it tries to avoid reporting further errors derived from that same undefined value.
This sounds overcomplicated. Why not just check all reads from memory, and complain if an undefined value is loaded into a CPU register? Well, that doesn't work well, because perfectly legitimate C programs routinely copy uninitialised values around in memory, and we don't want endless complaints about that. Here's the canonical example. Consider a struct like this:
struct S { int x; char c; }; struct S s1, s2; s1.x = 42; s1.c = 'z'; s2 = s1;
The question to ask is: how large is struct S
,
in bytes? An int
is 4 bytes and a
char
one byte, so perhaps a struct
S
occupies 5 bytes? Wrong. All non-toy compilers we know
of will round the size of struct S
up to a whole
number of words, in this case 8 bytes. Not doing this forces compilers
to generate truly appalling code for accessing arrays of
struct S
's on some architectures.
So s1
occupies 8 bytes, yet only 5 of them will
be initialised. For the assignment s2 = s1
, gcc
generates code to copy all 8 bytes wholesale into s2
without regard for their meaning. If Memcheck simply checked values as
they came out of memory, it would yelp every time a structure assignment
like this happened. So the more complicated behaviour described above
is necessary. This allows gcc
to copy
s1
into s2
any way it likes, and a
warning will only be emitted if the uninitialised values are later
used.
Notice that the previous subsection describes how the validity of values is established and maintained without having to say whether the program does or does not have the right to access any particular memory location. We now consider the latter question.
As described above, every bit in memory or in the CPU has an associated valid-value (V) bit. In addition, all bytes in memory, but not in the CPU, have an associated valid-address (A) bit. This indicates whether or not the program can legitimately read or write that location. It does not give any indication of the validity or the data at that location -- that's the job of the V bits -- only whether or not the location may be accessed.
Every time your program reads or writes memory, Memcheck checks the A bits associated with the address. If any of them indicate an invalid address, an error is emitted. Note that the reads and writes themselves do not change the A bits, only consult them.
So how do the A bits get set/cleared? Like this:
When the program starts, all the global data areas are marked as accessible.
When the program does malloc/new, the A bits for exactly the area allocated, and not a byte more, are marked as accessible. Upon freeing the area the A bits are changed to indicate inaccessibility.
When the stack pointer register (SP
) moves
up or down, A bits are set. The rule is that the area from
SP
up to the base of the stack is marked as
accessible, and below SP
is inaccessible. (If
that sounds illogical, bear in mind that the stack grows down, not
up, on almost all Unix systems, including GNU/Linux.) Tracking
SP
like this has the useful side-effect that the
section of stack used by a function for local variables etc is
automatically marked accessible on function entry and inaccessible
on exit.
When doing system calls, A bits are changed appropriately.
For example, mmap
magically makes files appear in the process'
address space, so the A bits must be updated if mmap
succeeds.
Optionally, your program can tell Memcheck about such changes explicitly, using the client request mechanism described above.
Memcheck's checking machinery can be summarised as follows:
Each byte in memory has 8 associated V (valid-value) bits, saying whether or not the byte has a defined value, and a single A (valid-address) bit, saying whether or not the program currently has the right to read/write that address.
When memory is read or written, the relevant A bits are consulted. If they indicate an invalid address, Memcheck emits an Invalid read or Invalid write error.
When memory is read into the CPU's registers, the relevant V bits are fetched from memory and stored in the simulated CPU. They are not consulted.
When a register is written out to memory, the V bits for that register are written back to memory too.
When values in CPU registers are used to generate a memory address, or to determine the outcome of a conditional branch, the V bits for those values are checked, and an error emitted if any of them are undefined.
When values in CPU registers are used for any other purpose, Memcheck computes the V bits for the result, but does not check them.
Once the V bits for a value in the CPU have been checked, they are then set to indicate validity. This avoids long chains of errors.
When values are loaded from memory, Memcheck checks the A bits for that location and issues an illegal-address warning if needed. In that case, the V bits loaded are forced to indicate Valid, despite the location being invalid.
This apparently strange choice reduces the amount of confusing information presented to the user. It avoids the unpleasant phenomenon in which memory is read from a place which is both unaddressable and contains invalid values, and, as a result, you get not only an invalid-address (read/write) error, but also a potentially large set of uninitialised-value errors, one for every time the value is used.
There is a hazy boundary case to do with multi-byte loads from
addresses which are partially valid and partially invalid. See
details of the flag --partial-loads-ok
for details.
Memcheck intercepts calls to malloc, calloc, realloc, valloc, memalign, free, new, new[], delete and delete[]. The behaviour you get is:
malloc/new/new[]: the returned memory is marked as addressable but not having valid values. This means you have to write to it before you can read it.
calloc: returned memory is marked both addressable and valid, since calloc clears the area to zero.
realloc: if the new size is larger than the old, the new section is addressable but invalid, as with malloc.
If the new size is smaller, the dropped-off section is marked as unaddressable. You may only pass to realloc a pointer previously issued to you by malloc/calloc/realloc.
free/delete/delete[]: you may only pass to these functions a pointer previously issued to you by the corresponding allocation function. Otherwise, Memcheck complains. If the pointer is indeed valid, Memcheck marks the entire area it points at as unaddressable, and places the block in the freed-blocks-queue. The aim is to defer as long as possible reallocation of this block. Until that happens, all attempts to access it will elicit an invalid-address error, as you would hope.
The following client requests are defined in
memcheck.h
.
See memcheck.h
for exact details of their
arguments.
VALGRIND_MAKE_MEM_NOACCESS
,
VALGRIND_MAKE_MEM_UNDEFINED
and
VALGRIND_MAKE_MEM_DEFINED
.
These mark address ranges as completely inaccessible,
accessible but containing undefined data, and accessible and
containing defined data, respectively. Subsequent errors may
have their faulting addresses described in terms of these
blocks. Returns a "block handle". Returns zero when not run
on Valgrind.
VALGRIND_MAKE_MEM_DEFINED_IF_ADDRESSABLE
.
This is just like VALGRIND_MAKE_MEM_DEFINED
but only
affects those bytes that are already addressable.
VALGRIND_DISCARD
: At some point you may
want Valgrind to stop reporting errors in terms of the blocks
defined by the previous three macros. To do this, the above macros
return a small-integer "block handle". You can pass this block
handle to VALGRIND_DISCARD
. After doing so,
Valgrind will no longer be able to relate addressing errors to the
user-defined block associated with the handle. The permissions
settings associated with the handle remain in place; this just
affects how errors are reported, not whether they are reported.
Returns 1 for an invalid handle and 0 for a valid handle (although
passing invalid handles is harmless). Always returns 0 when not run
on Valgrind.
VALGRIND_CHECK_MEM_IS_ADDRESSABLE
and
VALGRIND_CHECK_MEM_IS_DEFINED
: check immediately
whether or not the given address range has the relevant property,
and if not, print an error message. Also, for the convenience of
the client, returns zero if the relevant property holds; otherwise,
the returned value is the address of the first byte for which the
property is not true. Always returns 0 when not run on
Valgrind.
VALGRIND_CHECK_VALUE_IS_DEFINED
: a quick and easy
way to find out whether Valgrind thinks a particular value
(lvalue, to be precise) is addressable and defined. Prints an error
message if not. Returns no value.
VALGRIND_DO_LEAK_CHECK
: runs the memory
leak detector right now. Is useful for incrementally checking for
leaks between arbitrary places in the program's execution. Returns
no value.
VALGRIND_COUNT_LEAKS
: fills in the four
arguments with the number of bytes of memory found by the previous
leak check to be leaked, dubious, reachable and suppressed. Again,
useful in test harness code, after calling
VALGRIND_DO_LEAK_CHECK
.
VALGRIND_GET_VBITS
and
VALGRIND_SET_VBITS
: allow you to get and set the
V (validity) bits for an address range. You should probably only
set V bits that you have got with
VALGRIND_GET_VBITS
. Only for those who really
know what they are doing.
Some programs use custom memory allocators, often for performance reasons. Left to itself, Memcheck is unable to "understand" the behaviour of custom allocation schemes and so may miss errors and leaks in your program. What this section describes is a way to give Memcheck enough of a description of your custom allocator that it can make at least some sense of what is happening.
There are many different sorts of custom allocator, so Memcheck attempts to reason about them using a loose, abstract model. We use the following terminology when describing custom allocation systems:
Custom allocation involves a set of independent "memory pools".
Memcheck's notion of a a memory pool consists of a single "anchor address" and a set of non-overlapping "chunks" associated with the anchor address.
Typically a pool's anchor address is the address of a book-keeping "header" structure.
Typically the pool's chunks are drawn from a contiguous "superblock" acquired through the system malloc() or mmap().
Keep in mind that the last two points above say "typically": the Valgrind mempool client request API is intentionally vague about the exact structure of a mempool. There is no specific mention made of headers or superblocks. Nevertheless, the following picture may help elucidate the intention of the terms in the API:
"pool" (anchor address) | v +--------+---+ | header | o | +--------+-|-+ | v superblock +------+---+--------------+---+------------------+ | |rzB| allocation |rzB| | +------+---+--------------+---+------------------+ ^ ^ | | "addr" "addr"+"size"
Note that the header and the superblock may be contiguous or discontiguous, and there may be multiple superblocks associated with a single header; such variations are opaque to Memcheck. The API only requires that your allocation scheme can present sensible values of "pool", "addr" and "size".
Typically, before making client requests related to mempools, a client
program will have allocated such a header and superblock for their
mempool, and marked the superblock NOACCESS using the
VALGRIND_MAKE_MEM_NOACCESS
client request.
When dealing with mempools, the goal is to maintain a particular invariant condition: that Memcheck believes the unallocated portions of the pool's superblock (including redzones) are NOACCESS. To maintain this invariant, the client program must ensure that the superblock starts out in that state; Memcheck cannot make it so, since Memcheck never explicitly learns about the superblock of a pool, only the allocated chunks within the pool.
Once the header and superblock for a pool are established and properly marked, there are a number of client requests programs can use to inform Memcheck about changes to the state of a mempool:
VALGRIND_CREATE_MEMPOOL(pool, rzB, is_zeroed)
:
This request registers the address "pool" as the anchor address
for a memory pool. It also provides a size "rzB", specifying how
large the redzones placed around chunks allocated from the pool
should be. Finally, it provides an "is_zeroed" flag that specifies
whether the pool's chunks are zeroed (more precisely: defined)
when allocated.
Upon completion of this request, no chunks are associated with the pool. The request simply tells Memcheck that the pool exists, so that subsequent calls can refer to it as a pool.
VALGRIND_DESTROY_MEMPOOL(pool)
:
This request tells Memcheck that a pool is being torn down. Memcheck
then removes all records of chunks associated with the pool, as well
as its record of the pool's existence. While destroying its records of
a mempool, Memcheck resets the redzones of any live chunks in the pool
to NOACCESS.
VALGRIND_MEMPOOL_ALLOC(pool, addr, size)
:
This request informs Memcheck that a "size"-byte chunk has been
allocated at "addr", and associates the chunk with the specified
"pool". If the pool was created with nonzero "rzB" redzones, Memcheck
will mark the "rzB" bytes before and after the chunk as NOACCESS. If
the pool was created with the "is_zeroed" flag set, Memcheck will mark
the chunk as DEFINED, otherwise Memcheck will mark the chunk as
UNDEFINED.
VALGRIND_MEMPOOL_FREE(pool, addr)
:
This request informs Memcheck that the chunk at "addr" should no
longer be considered allocated. Memcheck will mark the chunk
associated with "addr" as NOACCESS, and delete its record of the
chunk's existence.
VALGRIND_MEMPOOL_TRIM(pool, addr, size)
:
This request "trims" the chunks associated with "pool". The request
only operates on chunks associated with "pool". Trimming is formally
defined as:
All chunks entirely inside the range [addr,addr+size) are preserved.
All chunks entirely outside the range [addr,addr+size) are
discarded, as though VALGRIND_MEMPOOL_FREE
was called on them.
All other chunks must intersect with the range
[addr,addr+size); areas outside the intersection are marked as
NOACCESS, as though they had been independently freed with
VALGRIND_MEMPOOL_FREE
.
This is a somewhat rare request, but can be useful in implementing the type of mass-free operations common in custom LIFO allocators.
VALGRIND_MOVE_MEMPOOL(poolA, poolB)
:
This request informs Memcheck that the pool previously anchored at
address "poolA" has moved to anchor address "poolB". This is a rare
request, typically only needed if you realloc() the header of
a mempool.
No memory-status bits are altered by this request.
VALGRIND_MEMPOOL_CHANGE(pool, addrA, addrB, size)
:
This request informs Memcheck that the chunk previously allocated at
address "addrA" within "pool" has been moved and/or resized, and should
be changed to cover the region [addrB,addrB+size). This is a rare
request, typically only needed if you realloc() a superblock or wish
to extend a chunk without changing its memory-status bits.
No memory-status bits are altered by this request.
VALGRIND_MEMPOOL_EXISTS(pool)
:
This request informs the caller whether or not Memcheck is currently
tracking a mempool at anchor address "pool". It evaluates to 1 when
there is a mempool associated with that address, 0 otherwise. This is a
rare request, only useful in circumstances when client code might have
lost track of the set of active mempools.
Valgrind supports debugging of distributed-memory applications
which use the MPI message passing standard. This support consists of a
library of wrapper functions for the
PMPI_*
interface. When incorporated
into the application's address space, either by direct linking or by
LD_PRELOAD
, the wrappers intercept
calls to PMPI_Send
,
PMPI_Recv
, etc. They then
use client requests to inform Valgrind of memory state changes caused
by the function being wrapped. This reduces the number of false
positives that Memcheck otherwise typically reports for MPI
applications.
The wrappers also take the opportunity to carefully check
size and definedness of buffers passed as arguments to MPI functions, hence
detecting errors such as passing undefined data to
PMPI_Send
, or receiving data into a
buffer which is too small.
Unlike most of the rest of Valgrind, the wrapper library is subject to a
BSD-style license, so you can link it into any code base you like.
See the top of auxprogs/libmpiwrap.c
for license details.
The wrapper library will be built automatically if possible.
Valgrind's configure script will look for a suitable
mpicc
to build it with. This must be
the same mpicc
you use to build the
MPI application you want to debug. By default, Valgrind tries
mpicc
, but you can specify a
different one by using the configure-time flag
--with-mpicc=
. Currently the
wrappers are only buildable with
mpicc
s which are based on GNU
gcc
or Intel's
icc
.
Check that the configure script prints a line like this:
checking for usable MPI2-compliant mpicc and mpi.h... yes, mpicc
If it says ... no
, your
mpicc
has failed to compile and link
a test MPI2 program.
If the configure test succeeds, continue in the usual way with
make
and make
install
. The final install tree should then contain
libmpiwrap.so
.
Compile up a test MPI program (eg, MPI hello-world) and try this:
LD_PRELOAD=$prefix/lib/valgrind/<platform>/libmpiwrap.so \ mpirun [args] $prefix/bin/valgrind ./hello
You should see something similar to the following
valgrind MPI wrappers 31901: Active for pid 31901 valgrind MPI wrappers 31901: Try MPIWRAP_DEBUG=help for possible options
repeated for every process in the group. If you do not see these, there is an build/installation problem of some kind.
The MPI functions to be wrapped are assumed to be in an ELF
shared object with soname matching
libmpi.so*
. This is known to be
correct at least for Open MPI and Quadrics MPI, and can easily be
changed if required.
Compile your MPI application as usual, taking care to link it
using the same mpicc
that your
Valgrind build was configured with.
Use the following basic scheme to run your application on Valgrind with the wrappers engaged:
MPIWRAP_DEBUG=[wrapper-args] \ LD_PRELOAD=$prefix/lib/valgrind/<platform>/libmpiwrap.so \ mpirun [mpirun-args] \ $prefix/bin/valgrind [valgrind-args] \ [application] [app-args]
As an alternative to
LD_PRELOAD
ing
libmpiwrap.so
, you can simply link it
to your application if desired. This should not disturb native
behaviour of your application in any way.
Environment variable
MPIWRAP_DEBUG
is consulted at
startup. The default behaviour is to print a starting banner
valgrind MPI wrappers 16386: Active for pid 16386 valgrind MPI wrappers 16386: Try MPIWRAP_DEBUG=help for possible options
and then be relatively quiet.
You can give a list of comma-separated options in
MPIWRAP_DEBUG
. These are
verbose
:
show entries/exits of all wrappers. Also show extra
debugging info, such as the status of outstanding
MPI_Request
s resulting
from uncompleted MPI_Irecv
s.
quiet
:
opposite of verbose
, only print
anything when the wrappers want
to report a detected programming error, or in case of catastrophic
failure of the wrappers.
warn
:
by default, functions which lack proper wrappers
are not commented on, just silently
ignored. This causes a warning to be printed for each unwrapped
function used, up to a maximum of three warnings per function.
strict
:
print an error message and abort the program if
a function lacking a wrapper is used.
If you want to use Valgrind's XML output facility
(--xml=yes
), you should pass
quiet
in
MPIWRAP_DEBUG
so as to get rid of any
extraneous printing from the wrappers.
All MPI2 functions except
MPI_Wtick
,
MPI_Wtime
and
MPI_Pcontrol
have wrappers. The
first two are not wrapped because they return a
double
, and Valgrind's
function-wrap mechanism cannot handle that (it could easily enough be
extended to). MPI_Pcontrol
cannot be
wrapped as it has variable arity:
int MPI_Pcontrol(const int level, ...)
Most functions are wrapped with a default wrapper which does
nothing except complain or abort if it is called, depending on
settings in MPIWRAP_DEBUG
listed
above. The following functions have "real", do-something-useful
wrappers:
PMPI_Send PMPI_Bsend PMPI_Ssend PMPI_Rsend PMPI_Recv PMPI_Get_count PMPI_Isend PMPI_Ibsend PMPI_Issend PMPI_Irsend PMPI_Irecv PMPI_Wait PMPI_Waitall PMPI_Test PMPI_Testall PMPI_Iprobe PMPI_Probe PMPI_Cancel PMPI_Sendrecv PMPI_Type_commit PMPI_Type_free PMPI_Pack PMPI_Unpack PMPI_Bcast PMPI_Gather PMPI_Scatter PMPI_Alltoall PMPI_Reduce PMPI_Allreduce PMPI_Op_create PMPI_Comm_create PMPI_Comm_dup PMPI_Comm_free PMPI_Comm_rank PMPI_Comm_size PMPI_Error_string PMPI_Init PMPI_Initialized PMPI_Finalize
A few functions such as
PMPI_Address
are listed as
HAS_NO_WRAPPER
. They have no wrapper
at all as there is nothing worth checking, and giving a no-op wrapper
would reduce performance for no reason.
Note that the wrapper library itself can itself generate large
numbers of calls to the MPI implementation, especially when walking
complex types. The most common functions called are
PMPI_Extent
,
PMPI_Type_get_envelope
,
PMPI_Type_get_contents
, and
PMPI_Type_free
.
MPI-1.1 structured types are supported, and walked exactly.
The currently supported combiners are
MPI_COMBINER_NAMED
,
MPI_COMBINER_CONTIGUOUS
,
MPI_COMBINER_VECTOR
,
MPI_COMBINER_HVECTOR
MPI_COMBINER_INDEXED
,
MPI_COMBINER_HINDEXED
and
MPI_COMBINER_STRUCT
. This should
cover all MPI-1.1 types. The mechanism (function
walk_type
) should extend easily to
cover MPI2 combiners.
MPI defines some named structured types
(MPI_FLOAT_INT
,
MPI_DOUBLE_INT
,
MPI_LONG_INT
,
MPI_2INT
,
MPI_SHORT_INT
,
MPI_LONG_DOUBLE_INT
) which are pairs
of some basic type and a C int
.
Unfortunately the MPI specification makes it impossible to look inside
these types and see where the fields are. Therefore these wrappers
assume the types are laid out as struct { float val;
int loc; }
(for
MPI_FLOAT_INT
), etc, and act
accordingly. This appears to be correct at least for Open MPI 1.0.2
and for Quadrics MPI.
If strict
is an option specified
in MPIWRAP_DEBUG
, the application
will abort if an unhandled type is encountered. Otherwise, the
application will print a warning message and continue.
Some effort is made to mark/check memory ranges corresponding to
arrays of values in a single pass. This is important for performance
since asking Valgrind to mark/check any range, no matter how small,
carries quite a large constant cost. This optimisation is applied to
arrays of primitive types (double
,
float
,
int
,
long
, long
long
, short
,
char
, and long
double
on platforms where sizeof(long
double) == 8
). For arrays of all other types, the
wrappers handle each element individually and so there can be a very
large performance cost.
For the most part the wrappers are straightforward. The only significant complexity arises with nonblocking receives.
The issue is that MPI_Irecv
states the recv buffer and returns immediately, giving a handle
(MPI_Request
) for the transaction.
Later the user will have to poll for completion with
MPI_Wait
etc, and when the
transaction completes successfully, the wrappers have to paint the
recv buffer. But the recv buffer details are not presented to
MPI_Wait
-- only the handle is. The
library therefore maintains a shadow table which associates
uncompleted MPI_Request
s with the
corresponding buffer address/count/type. When an operation completes,
the table is searched for the associated address/count/type info, and
memory is marked accordingly.
Access to the table is guarded by a (POSIX pthreads) lock, so as to make the library thread-safe.
The table is allocated with
malloc
and never
free
d, so it will show up in leak
checks.
Writing new wrappers should be fairly easy. The source file is
auxprogs/libmpiwrap.c
. If possible,
find an existing wrapper for a function of similar behaviour to the
one you want to wrap, and use it as a starting point. The wrappers
are organised in sections in the same order as the MPI 1.1 spec, to
aid navigation. When adding a wrapper, remember to comment out the
definition of the default wrapper in the long list of defaults at the
bottom of the file (do not remove it, just comment it out).
The wrappers should reduce Memcheck's false-error rate on MPI applications. Because the wrapping is done at the MPI interface, there will still potentially be a large number of errors reported in the MPI implementation below the interface. The best you can do is try to suppress them.
You may also find that the input-side (buffer
length/definedness) checks find errors in your MPI use, for example
passing too short a buffer to
MPI_Recv
.
Functions which are not wrapped may increase the false
error rate. A possible approach is to run with
MPI_DEBUG
containing
warn
. This will show you functions
which lack proper wrappers but which are nevertheless used. You can
then write wrappers for them.
A known source of potential false errors are the
PMPI_Reduce
family of functions, when
using a custom (user-defined) reduction function. In a reduction
operation, each node notionally sends data to a "central point" which
uses the specified reduction function to merge the data items into a
single item. Hence, in general, data is passed between nodes and fed
to the reduction function, but the wrapper library cannot mark the
transferred data as initialised before it is handed to the reduction
function, because all that happens "inside" the
PMPI_Reduce
call. As a result you
may see false positives reported in your reduction function.