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This chapter presents a sample assignment and a filled-in design document for one possible implementation. Its purpose is to give you an idea of what we expect to see in your own design documents.
Implement thread_join()
.
Incidentally, the argument is a thread id, instead of a thread pointer,
because a thread pointer is not unique over time. That is, when a
thread dies, its memory may be, whether immediately or much later,
reused for another thread. If thread A over time had two children
B and C that were stored at the same address, then
thread_join(B)
and thread_join(C)
would be
ambiguous.
A thread may only join its immediate children. Calling
thread_join()
on a thread that is not the caller's child should
cause the caller to return immediately. Children are not "inherited,"
that is, if A has child B and B has child C,
then A always returns immediately should it try to join C,
even if B is dead.
A thread need not ever be joined. Your solution should properly free
all of a thread's resources, including its struct thread
,
whether it is ever joined or not, and regardless of whether the child
exits before or after its parent. That is, a thread should be freed
exactly once in all cases.
Joining a given thread is idempotent. That is, joining a thread multiple times is equivalent to joining it once, because it has already exited at the time of the later joins. Thus, joins on a given thread after the first should return immediately.
You must handle all the ways a join can occur: nested joins (A joins B, then B joins C), multiple joins (A joins B, then A joins C), and so on.
+-----------------+ | CS 3204 | | SAMPLE PROJECT | | DESIGN DOCUMENT | +-----------------+ ---- GROUP ---- Ben Pfaff <blp@stanford.edu> ---- PRELIMINARIES ---- >> If you have any preliminary comments on your submission, notes for >> the TAs, or extra credit, please give them here. (This is a sample design document.) >> Please cite any offline or online sources you consulted while >> preparing your submission, other than the Pintos documentation, >> course text, and lecture notes. None. JOIN ==== ---- DATA STRUCTURES ---- >> Copy here the declaration of each new or changed `struct' or `struct' >> member, global or static variable, `typedef', or enumeration. >> Identify the purpose of each in 25 words or less. A "latch" is a new synchronization primitive. Acquires block until the first release. Afterward, all ongoing and future acquires pass immediately. /* Latch. */ struct latch { bool released; /* Released yet? */ struct lock monitor_lock; /* Monitor lock. */ struct condition rel_cond; /* Signaled when released. */ }; Added to struct thread: /* Members for implementing thread_join(). */ struct latch ready_to_die; /* Release when thread about to die. */ struct semaphore can_die; /* Up when thread allowed to die. */ struct list children; /* List of child threads. */ list_elem children_elem; /* Element of `children' list. */ ---- ALGORITHMS ---- >> Briefly describe your implementation of thread_join() and how it >> interacts with thread termination. thread_join() finds the joined child on the thread's list of children and waits for the child to exit by acquiring the child's ready_to_die latch. When thread_exit() is called, the thread releases its ready_to_die latch, allowing the parent to continue. ---- SYNCHRONIZATION ---- >> Consider parent thread P with child thread C. How do you ensure >> proper synchronization and avoid race conditions when P calls wait(C) >> before C exits? After C exits? How do you ensure that all resources >> are freed in each case? How about when P terminates without waiting, >> before C exits? After C exits? Are there any special cases? C waits in thread_exit() for P to die before it finishes its own exit, using the can_die semaphore "down"ed by C and "up"ed by P as it exits. Regardless of whether whether C has terminated, there is no race on wait(C), because C waits for P's permission before it frees itself. Regardless of whether P waits for C, P still "up"s C's can_die semaphore when P dies, so C will always be freed. (However, freeing C's resources is delayed until P's death.) The initial thread is a special case because it has no parent to wait for it or to "up" its can_die semaphore. Therefore, its can_die semaphore is initialized to 1. ---- RATIONALE ---- >> Critique your design, pointing out advantages and disadvantages in >> your design choices. This design has the advantage of simplicity. Encapsulating most of the synchronization logic into a new "latch" structure abstracts what little complexity there is into a separate layer, making the design easier to reason about. Also, all the new data members are in `struct thread', with no need for any extra dynamic allocation, etc., that would require extra management code. On the other hand, this design is wasteful in that a child thread cannot free itself before its parent has terminated. A parent thread that creates a large number of short-lived child threads could unnecessarily exhaust kernel memory. This is probably acceptable for implementing kernel threads, but it may be a bad idea for use with user processes because of the larger number of resources that user processes tend to own. |
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