#include "item.h" // ****constructor Item::Item() { name = type = author = owner = price = avail = "/0"; exist = false; } // ****modifier void Item::reset() { name = type = author = owner = price = avail = "/0"; exist = false; } void Item::changeName(string newName) { name = newName; } void Item::changeType(string newType) { type = newType; } void Item::changeAuthor(string newAuthor) { author = newAuthor; } void Item::changeOwner(string newOwner) { owner = newOwner; } void Item::changePrice(string newPrice) { price = newPrice; } void Item::changeAvail(string newAvail) { avail = newAvail; } void Item::changeExist(bool newExist) { exist = newExist; } // *****accessors bool Item::doesExist() { return exist; } string Item::nameIs() { return name; } string Item::typeIs() { return type; } string Item::authorIs() { return author; } string Item::ownerIs() { return owner; } string Item::priceIs() { return price; } string Item::availIs() { return avail; }