//ItemClass.h #ifndef ItemClass_H #define ItemClass_H #include #include #include #include using namespace std; enum special {sell, rent, trade, lend, none, null}; class ItemClass { public: // Functions ItemClass(); //Default Constructor ~ItemClass(); //Default Destructor void ItemLoad(string, string, string, string, string, special); void ItemPrint(ostream&,bool); void ItemDelete(); bool ItemPresent(); bool ItemOwnerExist(string); private: string ItemName; //Name of Media Item string ItemType; //Type of Media Item string ItemAuthor; //Author of Media Item string ItemOwnerEmail; //Owner of Media string ItemPrice; //Price of Media special ItemStatus; //Rental Status }; #endif