#define _GNU_SOURCE #include #include "gamesync.h" void tell_everyone_to_recheck_the_game_state(void) { } void wait_for_game_state_change(struct player_sync_helper *player) { } void ensure_exclusive_access_to_the_game_table(struct player_sync_helper *player) { } void relinquish_exclusive_access_to_the_game_table(struct player_sync_helper *player) { } void init_game_synchronization(void) { }