Overview
Policies
Schedule
Grading
Announcements
Resources
Design Methods
Design Heuristics
Class Forum
Final Exam
Seminar
- Digital Ground
2.1
Chapter 1: Interactive Futures
3.1
Chapter 2: Embodied Predispositions
4.1
Chapter 3: Habitual Contexts
5.1
Chapter 4: Embedded Gear
6.1
Chapter 5: Location Models
7.1
Chapter 6: Situated Types
8.1
Chapter 7: Designing Interactions
9.1
Chapter 8: Gounding Places
13.1
Chapter 9: Accumulating Value
14.1
Chapter 10: Going Native
Seminar
- The Idea of Design
10.1
Section 1: Reflecting on Design
11.1
Section 2: The Meaning of Products
12.1
Section 3: Design and Culture
Lectures
1.1
Introduction
1.2
Design Problem finding problem solving
2.2
Project: Just Passing Through
3.2
Designers' People
4.2
Deconstruction (1)
5.2
Presentation A: SITE and PROBLEMS
6.2
Technology in the Space of Culture
7.2
Presentation B: CONCEPTS
[feedback]
8.2
Sensors, Affectors, Displays and Architectures of Democity
9.2
What is Design? (1)
10.2
Presentation C: DESIGN DEVLOPMENT
[feedback]
12.2
Deconstruction (2): OPPOSITIONS
13.2
What is Design? (2)
14.2
Deconstruction (3): What Makes a "Good" CHI Paper
15.2
Presentation D: FINAL / DEMO
[feedback]
Sketch Problems
1.3
RItuals of Daily Life:
in class,
take home
2.3
Sketching + Looking:
in class,
take home
3.3
Storyboards:
in class
,
take home
5.3
Physical Mock up + Bodystorming:
in-class
,
take home
7.3
Delphi Project Planning Method
8.3
Photomontage:
in-class
,
take home
11.3
Design of Play "Phoebe's Field"
12.3
Business Plan
Team Project
A: Problem Finding
B: Conceptual Design
C: Design Development
D: Final Report, Presentation, and Demonstration
Team Z Report
Grades