CS 4634 – Design of Information

 

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Heuristics

Design Methods

We use design methods to give names to the various things we do to design the display of information, to help us consider different ways of doing things and reflect on how we have done things before.

But remember, each one of these is just a method!

 

     
Rosenfeld: INFORMATION ARCHITECTURE
Jones: DESIGN METHODS
METHOD USES LECTURE CHAPTER
PG
METHOD NUMBER PG OTHER SOURCES
DESIGN EDUCATION:        
It's Just a Method learning to design the process of designing 3.A         "Its Just Method"
IDEATION:          
brainstorming problem solving, team building 1.B, 7.A        

MindTools.com, Brainstorming @ IDEO
design journal idea mining 7.A        
"Eames method" problem analysis 3.B         Powers of Ten video
visual thinking ("Look, See, Imagine, Show") externalizing ideas 6.A         Dan Roam's Back of The Napkin
morphological (or "Zwicky") box exhaustive enumeration of design space 3.A, 6.A         Swedish Morphological Society
Dan Roam's 6x6 or "S.Q.V.I.Delta" product morphology 6.A         Dan Roam's Back of The Napkin
AUDIENCE AND USER RESEARCH:              
quick ethnography get sense of people 2.B         "Designing with ethnography"
personas representing audience/user 2.B         Interaction Design Ten Steps to Personas
audience advocates representing audience/user 2.B          
REFLECTION:              
design journal reflection 1.A, 1.B         Schon, D. Reflective Practitioner
design journal structuring reflection           Uses IA ideas to organize journal
REFINEMENT:              
K-J or affinity diagram group prioritization 3.B, 6.A         Jared Spool/UIE
concept selection (or "Pugh") matrix systematic selection 6.A         SixSigma.com
recombinant construction synthesis 6.A        
Draw at random decision making when all else is equal 6.A         The I Ching on the Net
SEMANTICS          
deconstruction semantic analysis 3.B         One person's view
semantics, subtracting affect semantic analysis 3.B        
semantics, map of associations semantic analysis 3.B        
genre analysis semantic analysis 3.B         Harrison, et. al. "The How of XFR"
hunting the metaphor semantic analysis 3.B        
audience research analysis 3.B        
DISSECTION          
dissection programming analysis 3.B         machine dissection
PROJECT PLANNING          
Delphi planning project planning, team building           Mindtools
PROJECT TOOLS          
Ask a product engineer: what the product does well, does poorly and what he wishes it did Selecting tools and software to use 7.A 16 367      
LABELING DESIGN          
labeling using structure & content first pass 3.A        
labeling based on competition heuristic understanding, alternative ideas 3.A        
labeling from authors alternative ideas 3.A        
labeling based on audience focus group identify audience, bottom-up semantics 3.A        
labeling card sort open first pass bottom-up semantics 3.A         special case of K-J or affinity, above
labeling card sort closed refine bottom-up semantics 3.A         special case of K-J or affinity, above
INFORMATION ARCH          
Information Architecture Process Info Architecture Design 5.A 10 232    
IA background research context research 5.A 10 234    
IA presentation & meetings context research 5.A 10 254    
IA stakeholder interviews context research 5.A 10 254    
IA technology assessment context research 5.A        
IA heuristic evaluation content research 5.A        
IA content analysis content research 5.A        
IA content mapping content research 5.A         Computer-aided content analysis
Noah's Ark (find a couple of each kind of document for developing content map) content research 5.A          
               
Interviews user research 2.B        
Personas user research 2.B, 4.A         Perfecting Your Personas
Reconciling market segments and personas
DESIGN REPRESENTATION          
Diagramming information representation, presentation 5.A 12 292    
IA blueprints representation, documentation 5.A 12 296    
IA wireframes representation, documentation 5.A 12 307    
IA content mapping representation, documentation 5.A 12 313    
IA content modeling representation, documentation 5.A 12 317    
IA controlled vocabularies representation, documentation 5.A 12 324    
sketching representation, documentation 5.A 12 294    
web-based prototypes representation, documentation 5.A 12 329      
MANAGMENT OF INNOVATION          
Bring in people who make you uncomfortable ideation           Sutton, R. Weird Ideas that Work
Find some happy people and make them fight radical ideation and implementation         Sutton, R. Weird Ideas that Work
Reward success and failure, punish inaction organizational learning, implementation           Sutton, R. Weird Ideas that Work

 

 

rev 2011.10.08

 

Copyright © 2011 Steve Harrison