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Rosenfeld: INFORMATION ARCHITECTURE |
Jones: DESIGN METHODS |
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| METHOD |
USES |
LECTURE |
CHAPTER |
PG |
METHOD NUMBER |
PG |
OTHER SOURCES |
| DESIGN EDUCATION: |
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| It's Just a Method |
learning to design the process of designing |
3.A |
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"Its Just Method" |
| IDEATION: |
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| brainstorming |
problem solving, team building |
1.B, 7.A |
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| design journal |
idea mining |
7.A |
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| "Eames method" |
problem analysis |
3.B |
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Powers of Ten video |
| visual thinking ("Look, See, Imagine, Show") |
externalizing ideas |
6.A |
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Dan Roam's Back of The Napkin |
| morphological (or "Zwicky") box |
exhaustive enumeration of design space |
3.A, 6.A |
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Swedish Morphological Society |
| Dan Roam's 6x6 or "S.Q.V.I.Delta" |
product morphology |
6.A |
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Dan Roam's Back of The Napkin |
| AUDIENCE AND USER RESEARCH: |
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| quick ethnography |
get sense of people |
2.B |
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"Designing with ethnography" |
| personas |
representing audience/user |
2.B |
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Interaction Design Ten Steps to Personas |
| audience advocates |
representing audience/user |
2.B |
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| REFLECTION: |
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| design journal |
reflection |
1.A, 1.B |
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Schon, D. Reflective Practitioner |
| design journal structuring |
reflection |
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Uses IA ideas to organize journal |
| REFINEMENT: |
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| K-J or affinity diagram |
group prioritization |
3.B, 6.A |
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Jared Spool/UIE |
| concept selection (or "Pugh") matrix |
systematic selection |
6.A |
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SixSigma.com |
| recombinant construction |
synthesis |
6.A |
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| Draw at random |
decision making when all else is equal |
6.A |
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The I Ching on the Net |
| SEMANTICS |
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| deconstruction |
semantic analysis |
3.B |
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One person's view |
| semantics, subtracting affect |
semantic analysis |
3.B |
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| semantics, map of associations |
semantic analysis |
3.B |
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| genre analysis |
semantic analysis |
3.B |
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Harrison, et. al. "The How of XFR" |
| hunting the metaphor |
semantic analysis |
3.B |
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| audience research |
analysis |
3.B |
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| DISSECTION |
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| dissection |
programming analysis |
3.B |
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machine dissection |
| PROJECT PLANNING |
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| Delphi planning |
project planning, team building |
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Mindtools |
| PROJECT TOOLS |
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| Ask a product engineer: what the product does well, does poorly and what he wishes it did |
Selecting tools and software to use |
7.A |
16 |
367 |
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| LABELING DESIGN |
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| labeling using structure & content |
first pass |
3.A |
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| labeling based on competition |
heuristic understanding, alternative ideas |
3.A |
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| labeling from authors |
alternative ideas |
3.A |
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| labeling based on audience focus group |
identify audience, bottom-up semantics |
3.A |
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| labeling card sort open |
first pass bottom-up semantics |
3.A |
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special case of K-J or affinity, above |
| labeling card sort closed |
refine bottom-up semantics |
3.A |
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special case of K-J or affinity, above |
| INFORMATION ARCH |
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| Information Architecture Process |
Info Architecture Design |
5.A |
10 |
232 |
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| IA background research |
context research |
5.A |
10 |
234 |
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| IA presentation & meetings |
context research |
5.A |
10 |
254 |
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| IA stakeholder interviews |
context research |
5.A |
10 |
254 |
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| IA technology assessment |
context research |
5.A |
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| IA heuristic evaluation |
content research |
5.A |
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| IA content analysis |
content research |
5.A |
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| IA content mapping |
content research |
5.A |
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Computer-aided content analysis |
| Noah's Ark (find a couple of each kind of document for developing content map) |
content research |
5.A |
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| Interviews |
user research |
2.B |
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| Personas |
user research |
2.B, 4.A |
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Perfecting Your Personas
Reconciling market segments and personas |
| DESIGN REPRESENTATION |
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| Diagramming information |
representation, presentation |
5.A |
12 |
292 |
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| IA blueprints |
representation, documentation |
5.A |
12 |
296 |
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| IA wireframes |
representation, documentation |
5.A |
12 |
307 |
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| IA content mapping |
representation, documentation |
5.A |
12 |
313 |
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| IA content modeling |
representation, documentation |
5.A |
12 |
317 |
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| IA controlled vocabularies |
representation, documentation |
5.A |
12 |
324 |
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| sketching |
representation, documentation |
5.A |
12 |
294 |
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| web-based prototypes |
representation, documentation |
5.A |
12 |
329 |
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| MANAGMENT OF INNOVATION |
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| Bring in people who make you uncomfortable |
ideation |
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Sutton, R. Weird Ideas that Work |
| Find some happy people and make them fight |
radical ideation and implementation |
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Sutton, R. Weird Ideas that Work |
| Reward success and failure, punish inaction |
organizational learning, implementation |
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Sutton, R. Weird Ideas that Work |