Figures

  1. Introduction: Topic Overview
  2. Hardware: PC capture
  3. Hardware: logical multimedia computer
  4. Representation: capture bytes: A-D
  5. Representation: RGB
  6. Representation: YUV, CLUT
  7. Representation: quantize, deadzone
  8. Representation: quantize, code
  9. Representation and Compression: audio
  10. Compression: overview
  11. Compression: techniques
  12. Compression: subband coding
  13. Compression: transform
  14. Compression: JPEG DCT codec
  15. Compression: JPEG examples
  16. Compression: zig-zag
  17. Compression: DVI and processor speed
  18. Compression: motion compensation
  19. Compression: MPEG interframe
  20. Compression: MPEG decoding
  21. Compression: H.261
  22. Models: hypertext, hypermedia
  23. Models: Link organizations
  24. Models: IRIS's Intermedia System
  25. Models: Multidestination link representations
  26. Models: Dexter Layers
  27. Models: Dexter Layers and Interfaces
  28. Models: Dexter Presentation Specifications
  29. Models: Dexter Storage Layer - Example
  30. Models: Dexter Interchange
  31. Models: Dexter Storage Layer - Functions and Operations
  32. Models: Composites - components of various types
  33. Models: Composites - structured components
  34. Models: Amsterdam - CACM article at 72dpi
  35. Models: Amsterdam - multimedia
  36. Models: Amsterdam - hypermedia
  37. Models: Amsterdam - atomic
  38. Models: Amsterdam - components
  39. HyTime: technical document
  40. HyTime: news with time
  41. HyTime: news as events
  42. HyTime: module interdependencies
  43. OO: Media Classes
  44. Architectures: IMA
  45. Architectures: MHEG among standards
  46. Presentation: X Architecture
  47. Presentation: X Servers and Clients
  48. Presentation: MUSE Architecture
  49. Presentation: MUSE Packages
  50. Presentation: MUSE Prototypes
  51. Networking: 7 layers
  52. Networking: Protocols
  53. Networking: ATM LAN
  54. Networking: Cell Switching
  55. Networking: DCE with Extensions
  56. Networking: Open System Standards - CORBA with DCE
  57. Networking: Multimedia system services client interfaces
  58. Networking: Multimedia system services internal interfaces
  59. Networking: Resource Management
  60. Networking: Virtual Devices
  61. Networking: Unicast, Multicast
  62. Applications: time, place
  63. Authoring: storyboard
  64. Authoring: multimedia publishing stages
  65. Authoring: CD-I process
  66. Authoring: geography
  67. Authoring: interleaving
  68. Authoring: Making MPEG CD
  69. Authoring: multimedia integrator
  70. Authoring: Authorware Exercise Tutorial Pages