#include "unp.h"## 1 ##src/debug/backlog.c## #define PORT 9999## 2 ##src/debug/backlog.c## #define ADDR "127.0.0.1"## 3 ##src/debug/backlog.c## #define MAXBACKLOG 100## 4 ##src/debug/backlog.c## /* globals */## 5 ##src/debug/backlog.c## struct sockaddr_in serv;## 6 ##src/debug/backlog.c## pid_t pid; /* of child */## 7 ##src/debug/backlog.c## int pipefd[2];## 8 ##src/debug/backlog.c## #define pfd pipefd[1] /* parent's end */## 9 ##src/debug/backlog.c## #define cfd pipefd[0] /* child's end */## 10 ##src/debug/backlog.c## /* function prototypes */## 11 ##src/debug/backlog.c## void do_parent(void);## 12 ##src/debug/backlog.c## void do_child(void);## 13 ##src/debug/backlog.c## int## 14 ##src/debug/backlog.c## main(int argc, char **argv)## 15 ##src/debug/backlog.c## {## 16 ##src/debug/backlog.c## if (argc != 1)## 17 ##src/debug/backlog.c## err_quit("usage: backlog");## 18 ##src/debug/backlog.c## Socketpair(AF_UNIX, SOCK_STREAM, 0, pipefd);## 19 ##src/debug/backlog.c## bzero(&serv, sizeof(serv));## 20 ##src/debug/backlog.c## serv.sin_family = AF_INET;## 21 ##src/debug/backlog.c## serv.sin_port = htons(PORT);## 22 ##src/debug/backlog.c## Inet_pton(AF_INET, ADDR, &serv.sin_addr);## 23 ##src/debug/backlog.c## if ((pid = Fork()) == 0)## 24 ##src/debug/backlog.c## do_child();## 25 ##src/debug/backlog.c## else## 26 ##src/debug/backlog.c## do_parent();## 27 ##src/debug/backlog.c## exit(0);## 28 ##src/debug/backlog.c## }## 29 ##src/debug/backlog.c## void## 30 ##src/debug/backlog.c## parent_alrm(int signo)## 31 ##src/debug/backlog.c## {## 32 ##src/debug/backlog.c## return; /* just interrupt blocked connect() */## 33 ##src/debug/backlog.c## }## 34 ##src/debug/backlog.c## void## 35 ##src/debug/backlog.c## do_parent(void)## 36 ##src/debug/backlog.c## {## 37 ##src/debug/backlog.c## int backlog, j, k, junk, fd[MAXBACKLOG + 1];## 38 ##src/debug/backlog.c## Close(cfd);## 39 ##src/debug/backlog.c## Signal(SIGALRM, parent_alrm);## 40 ##src/debug/backlog.c## for (backlog = 0; backlog <= 14; backlog++) {## 41 ##src/debug/backlog.c## printf("backlog = %d: ", backlog);## 42 ##src/debug/backlog.c## Write(pfd, &backlog, sizeof(int)); /* tell child value */## 43 ##src/debug/backlog.c## Read(pfd, &junk, sizeof(int)); /* wait for child */## 44 ##src/debug/backlog.c## for (j = 1; j <= MAXBACKLOG; j++) {## 45 ##src/debug/backlog.c## fd[j] = Socket(AF_INET, SOCK_STREAM, 0);## 46 ##src/debug/backlog.c## alarm(2);## 47 ##src/debug/backlog.c## if (connect(fd[j], (SA *) &serv, sizeof(serv)) < 0) {## 48 ##src/debug/backlog.c## if (errno != EINTR)## 49 ##src/debug/backlog.c## err_sys("connect error, j = %d", j);## 50 ##src/debug/backlog.c## printf("timeout, %d connections completed\n", j - 1);## 51 ##src/debug/backlog.c## for (k = 1; k <= j; k++)## 52 ##src/debug/backlog.c## Close(fd[k]);## 53 ##src/debug/backlog.c## break; /* next value of backlog */## 54 ##src/debug/backlog.c## }## 55 ##src/debug/backlog.c## alarm(0);## 56 ##src/debug/backlog.c## }## 57 ##src/debug/backlog.c## if (j > MAXBACKLOG)## 58 ##src/debug/backlog.c## printf("%d connections?\n", MAXBACKLOG);## 59 ##src/debug/backlog.c## }## 60 ##src/debug/backlog.c## backlog = -1; /* tell child we're all done */## 61 ##src/debug/backlog.c## Write(pfd, &backlog, sizeof(int));## 62 ##src/debug/backlog.c## }## 63 ##src/debug/backlog.c## void## 64 ##src/debug/backlog.c## do_child(void)## 65 ##src/debug/backlog.c## {## 66 ##src/debug/backlog.c## int listenfd, backlog, junk;## 67 ##src/debug/backlog.c## const int on = 1;## 68 ##src/debug/backlog.c## Close(pfd);## 69 ##src/debug/backlog.c## Read(cfd, &backlog, sizeof(int)); /* wait for parent */## 70 ##src/debug/backlog.c## while (backlog >= 0) {## 71 ##src/debug/backlog.c## listenfd = Socket(AF_INET, SOCK_STREAM, 0);## 72 ##src/debug/backlog.c## Setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));## 73 ##src/debug/backlog.c## Bind(listenfd, (SA *) &serv, sizeof(serv));## 74 ##src/debug/backlog.c## Listen(listenfd, backlog); /* start the listen */## 75 ##src/debug/backlog.c## Write(cfd, &junk, sizeof(int)); /* tell parent */## 76 ##src/debug/backlog.c## Read(cfd, &backlog, sizeof(int)); /* just wait for parent */## 77 ##src/debug/backlog.c## Close(listenfd); /* closes all queued connections too */## 78 ##src/debug/backlog.c## }## 79 ##src/debug/backlog.c## }## 80 ##src/debug/backlog.c##