Activity 8: Storyboarding

In this activity, students will be assigned specific tasks involving the decision to follow up on a technology design option. We will focus on a data glove, joystick, and the traditional keyboard and mouse combination as possible input devices for the Wunderkammer software.

Students will be split into teams and assigned one of the technologies. Then they will create storyboards illustrating the input technology with specific tasks. Afterwards, they will decide which technology option should be pursued.

The case materaials involve the Wunderkammer article. Be familiar with it for discussion purposes.

Each person is encouraged to participate in this discussion.



© Copyright 2003 Jacob P. Somervell
Last Updated: July 2003