CS 3724 Lecture Notes for Sep 18
I. Why designers go astray
Norman's issues
- "It probably won a prize" - putting aesthetics first
- Designers are not typical users
- Clients are not typical users
- Design temptations: creeping featurism, worshipping of false images
II. Shneiderman's Three pillars of design
- Guidelines documents
- User interface software tools
- Expert reviews and usability testing
III. Design and development
- Development methodologies
- Ethnographic observation
- Participatory design
- Scenario development
- Legal and ethical issues (IRB at VT)