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CS 3304 Fall 2001: Syllabus |
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This course provides an in-depth study of current and historical issues in the design, implementation, and application of programming languages. Topics will vary from basic to advanced in areas such as syntax, semantics, binding, data abstraction, exception handling, concurrency, and functional, logic and object-oriented programming. Some programming will be required to help you get the feel for different types of languages. In particular, you will be expected to develop programs in two new paradigms with which you may not be familiar.
Among the primary goals of this course are (1) to give you the background to be able to evaluate the appropriateness of a programming language to an application, (2) to expose you to different types of languages, and (3) to get you to the point where learning a new programming language is not an effort to be feared.
Grading for the course is on a 1000-point scale as shown below. If you have questions about the way an assignment was graded, you should ask the GTA first and then consult the instructor.
Activity | Number of points |
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Programming Assignments (4 worth 100 pts. ea.) | 400 |
Homework Assignments (12 worth 25 pts. ea.) | 300 |
Midterm | 120 |
Final Exam | 180 |
Total | 1000 |
Homework Assignments: Your solutions for each homework assignment must be prepared with a word processor (e.g., LaTeX or Word), and are due at the beginning of class on the due date specified unless otherwise noted on the assignment itself.
Programs: For each assignment, you will submit an electronic copy of your program to the Curator for automated testing, as well as a hardcopy printout for grading by the TA. Your hardcopy printout must match the highest-scoring submission sent to the Curator earliest. In other words, you may not submit your program until it works, go back and add comments and documentation, and then make a final submission of the printable version of your program. Once you receive full credit from the Curator on a submission, that is the version you must print and hand in. Full submission guidelines are posted on the course web site describing Curator submission and grading criteria.
Homework Assignments: Late homework assignments may be submitted before the end of class on the specified due date for a 10% penalty. No other late homework assignments will be accepted.
Programs: Late program assignments may be submitted before the end of class on the specified due date for a 10% penalty. In addition, late programs will be accepted up to 2 days late for a penalty of 20% per day (personal catastrophes should be discussed with the instructor); additionally, you must arrange in advance (i.e., the day the program is due) with the instructor where/when to turn in your late program assignment.
Never slide work under my door, expect to turn it over to a secretary, or expect to give it to the GTA; I will not accept it. All assignments are to be submitted in class unless you have made prior arrangements for submission with the instructor. Make-ups for exams will only be given when prior arrangements have been made with the instructor.
Tentative Topics:
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The Honor Code: All graded assignments must be your own work. When writing up homework or programming assignments, you may seek help during office hours from the GTA or the instructor. You should also feel free to raise questions during class. Any other assistance in writing up an assignment is a violation of the honor code, i.e., you cannot work with anyone else. Because you are expected to learn new programming languages outside of class, I encourage student interaction regarding the understanding of a programming language and the system under which it operates, so long as there is no direct help in completing an assignment. If you want to form groups in order to help each other learn a language, I have no objection.
Special Accomodations: If any student needs special accommodations because of a disability, please contact the instructor during the first week of classes. |
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