# Ecosystem Simulation Script # This script just tests movement and energy updates # for the various creature types # create bush Rhodo 5 5 5 tick 5 status Rhodo tick 5 status Rhodo # create browser Thumper 20 1 4 tick 1 status Thumper tick 1 status Thumper tick 1 status Thumper tick 1 status Thumper tick 1 status Thumper # create grazer Hoover 20 4 1 tick 1 status Hoover tick 1 status Hoover tick 1 status Hoover tick 1 status Hoover tick 1 status Hoover tick 1 status Hoover # create grendel Grennie 30 1 2 tick 1 status Grennie tick 1 status Grennie tick 1 status Grennie tick 1 status Grennie tick 1 status Grennie tick 1 status Grennie tick 1 status Grennie # exit