#ifndef PARSEGAME_H #define PARSEGAME_H // parsegame.h Containst the protoype for GetGameInfo #include // For ifstream/ofstream #include // For strings & string functions #include "gamelist.h" // For GameListType #include "alleylist.h" // For AlleyListType #include "eventlist.h" // For EventListType #include "toolslist.h" // For ToolsListType #include "conditionslist.h" // For ConditionsListType #include "parsesection.h" // For ReadRecord,AnotherRecord #include "balerrors.h" // For WriteLabelError,WriteDataError using namespace std; void GetGameInfo(ifstream& inputFile,ofstream& outputFile,string FileName, GameListType& GameList,AlleyListType& AlleyList, EventListType& EventList,ToolsListType& ToolsList, ConditionsListType& ConditionsList); #endif