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Full references for CS 5754 Readings
- Balakrishnan,
R., Fitzmaurice, G. W., and Kurtenbach, G. 2001. User Interfaces for
Volumetric Displays. Computer 34, 3
(Mar. 2001), 37-45. http://dx.doi.org/10.1109/2.910892
- Billinghurst,
M. and Kato, H. 2002. Collaborative augmented reality. Commun. ACM 45, 7 (Jul. 2002), 64-70. http://doi.acm.org/10.1145/514236.514265
- Bowman,
D.A., Chen, J., Wingrave, C., Lucas, J., Ray, A., Polys, N., Li, Q.,
Haciahmetoglu, Y., Kim, J-S., Kim, S., Boehringer, R., & Ni,T. New Directions
in 3D User Interfaces. International Journal of Virtual Reality, 5(2), 2006. http://www.ijvr.org/sub/issues/issue2/02!ijvr_bowman_formatted.pdf
- Doug
Bowman and Dheva Raja. A method for quantifying the benefits of immersion
using the cave. Presence-Connect, 2,
2004. http://courses.cs.vt.edu/~cs5754/presence_connect.pdf
- Frederick
Brooks. What’s Real About Virtual Reality? IEEE Computer Graphics &
Applications, November/December 1999,
pp. 16-27. http://ieeexplore.ieee.org/iel5/38/17375/00799723.pdf
- Govindaraju,
N., Lin, M., & Manocha, D. 2005. Quick-CULLIDE: Fast Inter- and
Intra-Object Collision Culling Using Graphics Hardware. In Proceedings
of the 2005 IEEE Conference 2005 on Virtual Reality (March 12 - 16, 2005). VR. IEEE Computer
Society, Washington, DC, 59-66, 319. http://ieeexplore.ieee.org/iel5/9989/32098/01492754.pdf
- Matthew
Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, Kevin Christiansen,
Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Koga, Chris Long, Beth
Mallory, Steve Miale, Kristen Monkaitis, James Patten, Jeff Pierce, Joe
Shochet, David Staack, Brian Stearns, Richard Stoakley, Chris Sturgill,
John Viega, Jeff White, George Williams, & Randy Pausch. Alice:
Lessons Learned from Building a 3D System for Novices. Proceedings of
CHI, 2000, pp. 486-493. http://www.acm.org/pubs/articles/proceedings/chi/332040/p486-conway/p486-conway.pdf
- Dachselt,
R., Hinz, M., and Meißner, K. 2002. Contigra: an XML-based architecture
for component-oriented 3D applications. In Proceeding of the Seventh
international Conference on 3D Web Technology (Tempe, Arizona, USA, February 24 - 28, 2002). Web3D '02. ACM
Press, New York, NY, 155-163. http://doi.acm.org/10.1145/504502.504527
- Andreas
Dietrich, Ingo Wald, Markus Wagner, and Philipp Slusallek. VRML scene
graphs on an interactive ray tracing engine. In VR, pages 109-116. IEEE Computer Society, 2004. http://ieeexplore.ieee.org/iel5/9163/29078/01310063.pdf
- Mark
Foskey, Miguel A. Otaduy, and Ming C. Lin. Artnova:
Touch-enabled 3D model design. In VR,
pages 119-126, 2002. http://ieeexplore.ieee.org/iel5/7826/21510/00996514.pdf?tp=&arnumber=996514&isnumber=21510&arSt=119&ared=126&arAuthor=Foskey%2C+M.%3B+Otaduy%2C+M.A.%3B+Lin%2C+M.C.%3B
- Bernd
Froehlich & John Plate. The Cubic Mouse: A New Device for
Three-Dimensional Input. Proceedings of CHI, 2000, pp. 526-531. http://www.acm.org/pubs/articles/proceedings/chi/332040/p526-frohlich/p526-frohlich.pdf
- Hachet,
M., Guitton, P., and Reuter, P. 2003. The CAT for efficient 2D and 3D
interaction as an alternative to mouse adaptations. In Proceedings of
the ACM Symposium on Virtual Reality Software and Technology (Osaka, Japan, October 01 - 03, 2003). VRST
'03. ACM Press, New York, NY, 225-112. http://doi.acm.org/10.1145/1008653.1008689
- Ken
Hinckley, Randy Pausch, John C. Goble, & Neal F. Kassell. A Survey of
Design Issues for Spatial Input. Proceedings of the ACM Symposium on
User Interface Software & Technology,
1994, pp. 213-222. http://www.acm.org/pubs/articles/proceedings/uist/192426/p213-hinckley/p213-hinckley.pdf
- Larry
Hodges, Barbara Rothbaum, Rob Kooper, Dan Opdyke, Tom Meyer, Max North,
Johannes de Graaff, & James Williford. Virtual environments for
treating the fear of heights. IEEE Computer, vol. 28, no. 7, 1995, pp. 27-34. http://ieeexplore.ieee.org/iel1/2/8856/00391038.pdf
- Tobias
Höllerer, Steven Feiner, Tachio Terauchi, Gus Rashid, and Drexel Hallaway.
Exploring MARS: developing indoor and outdoor user interfaces to a mobile
augmented reality system. Computers & Graphics, 23(6):779-785, 1999. http://www1.cs.columbia.edu/graphics/publications/hollerer-1999-candg.pdf
- Hong
Hua, Leonard D. Brown, and Chunyu Gao. Scape: Supporting stereoscopic
collaboration in augmented and projective environments. IEEE Computer
Graphics and Applications,
24(1):66-75, 2004. http://ieeexplore.ieee.org/iel5/38/28096/01255811.pdf?tp=&arnumber=1255811&isnumber=28096
- Andrew E.
Johnson, Thomas G. Moher, Stellan Ohlsson, and Jason Leigh. Exploring
multiple representations in elementary school science education. In VR, pages 201-208, 2001. http://ieeexplore.ieee.org/iel5/7269/19640/00913787.pdf?isNumber=19640&prod=CNF&arnumber=913787&arSt=201&ared=208&arAuthor=Johnson%2C+A.%3B+Moher%2C+T.%3B+Ohlsson%2C+S.%3B+Leigh%2C+J.
- Robert
Kennedy, Kay Stanney, and William Dunlap. Duration and Exposure to Virtual
Environments: Sickness Curves During and Across Sessions. Presence:
Teleoperators and Virtual Environments,
vol. 9, no. 5, 2000, pp. 463-472. http://firstsearch.oclc.org/journal=1054-7460;screen=available;done=http:/db.lib.vt.edu/ej_public/ej_show.show_searchform;ECOIP
- Mark
R. Mine, Frederick P. Brooks, & Carlo H. Sequin. Moving Objects in
Space: Exploiting Proprioception in Virtual Environment Interaction. Proceedings
of SIGGRAPH, 1997, pp. 19-26. http://www.acm.org/pubs/articles/proceedings/graph/258734/p19-mine/p19-mine.pdf
- Narayan,
M., Waugh, L., Zhang, X., Bafna, P., and Bowman, D. 2005. Quantifying the
benefits of immersion for collaboration in virtual environments. In Proceedings
of the ACM Symposium on Virtual Reality Software and Technology (Monterey, CA, USA, November 07 - 09, 2005).
VRST '05. ACM Press, New York, NY, 78-81. http://portal.acm.org/citation.cfm?doid=1101616.1101632#
- W. Piekarski
and B. H. Thomas. Interactive augmented reality techniques for
construction at a distance of 3D geometry. In Andreas Kunz and Joachim
Deisinger, editors, 7th International Workshop on Immersive Projection
Technology, 9th Eurographics Workshop on Virtual Enviroments, pages 019-028, Zurich, Switzerland, 2003. Eurographics
Association. http://www.tinmith.net/papers/piekarski-ipt-egve-2003.pdf
- Pierce,
J. S. and Pausch, R. 2002. Comparing voodoo dolls and HOMER: exploring the
importance of feedback in virtual environments. In Proceedings of the
SIGCHI Conference on Human Factors in Computing Systems: Changing Our
World, Changing Ourselves
(Minneapolis, Minnesota, USA, April 20 - 25, 2002). CHI '02. ACM Press,
New York, NY, 105-112. http://doi.acm.org/10.1145/503376.503396
- Ivan
Poupyrev, Numada Tomokazu, and Suzanne Weghorst. Virtual notepad:
Handwriting in immersive VR, January 13 1998. http://ieeexplore.ieee.org/iel4/5275/14305/00658467.pdf?tp=&arnumber=658467&isnumber=14305&arSt=126&ared=132&arAuthor=Poupyrev%2C+I.%3B+Tomokazu%2C+N.%3B+Weghorst%2C+S.%3B
- Roy
Ruddle, Justin Savage, and Dylan Jones. Verbal Communication During
Cooperative Object Manipulation. Proceedings of Collaborative Virtual
Environments, 2002, pp. 120-127. http://portal.acm.org/citation.cfm?id=571878.571897&coll=portal&dl=ACM&type=series&idx=SERIES953&part=series&WantType=Proceedings&title=CVE&CFID=6585234&CFTOKEN=53385926
- Jesse
Schell and Joe Shochet. Designing interactive theme park rides. IEEE
Computer Graphics and Applications,
21(4):11-13, 2001. http://ieeexplore.ieee.org/iel5/38/20200/00933519.pdf?tp=&arnumber=933519&isnumber=20200
- Staadt,
O. G., Walker, J., Nuber, C., and Hamann, B. 2003. A survey and
performance analysis of software platforms for interactive cluster-based
multi-screen rendering. In Proceedings of the Workshop on Virtual
Environments 2003 (Zurich,
Switzerland, May 22 - 23, 2003). EGVE '03, vol. 39. ACM Press, New York,
NY, 261-270. http://doi.acm.org/10.1145/769953.769984
- J. Edward Swan
II, Joseph L. Gabbard, Deborah Hix, Robert S. Schulman, and
Keun Pyo Kim. A comparative study of user performance in a map-based
virtual environment. In VR, page
259. IEEE Computer Society, 2003. http://ieeexplore.ieee.org/iel5/8471/26695/01191149.pdf?tp=&arnumber=1191149&isnumber=26695&arSt=+259&ared=+266&arAuthor=%3Cfont+color%3Dred%3E%3Cb%3ESwan%3C%2Fb%3E%3C%2Ffont%3E%2C+%3Cfont+color%3Dred%3E%3Cb%3EJ.%3C%2Fb%3E%3C%2Ffont%3E%3Cfont+color%3Dred%3E%3Cb%3EE.%3C%2Fb%3E%3C%2Ffont%3E%2C+%3Cfont+color%3Dred%3E%3Cb%3EII%3C%2Fb%3E%3C%2Ffont%3E%3B+Gabbard%2C+J.L.%3B+Hix%2C+D.%3B+Schulman%2C+R.S.%3B+Keun+Pyo+Kim%3B
- Tan,
D. S., Robertson, G. G., and Czerwinski, M. 2001. Exploring 3D navigation:
combining speed-coupled flying with orbiting. In Proceedings of the
SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, United States). CHI '01.
ACM Press, New York, NY, 418-425. http://doi.acm.org/10.1145/365024.365307
- Usoh,
M., Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M., and
Brooks, F. P. 1999. Walking > walking-in-place > flying, in virtual
environments. In Proceedings of the 26th Annual Conference on Computer
Graphics and interactive Techniques
International Conference on Computer Graphics and Interactive Techniques.
ACM Press/Addison-Wesley Publishing Co., New York, NY, 359-364. http://doi.acm.org/10.1145/311535.311589
- Martin
Usoh, Ernest Catena, Sima Arman, and Mel Slater. Using Presence
Questionnaires in Reality. Presence: Teleoperators and Virtual
Environments, vol. 9, no. 5, 2000, pp.
497-503. http://firstsearch.oclc.org/journal=1054-7460;screen=available;done=http:/db.lib.vt.edu/ej_public/ej_show.show_searchform;ECOIP
- Whitton,
M. C. 2003. Making virtual environments compelling. Commun. ACM 46, 7 (Jul. 2003), 40-47. http://www.cs.unc.edu/~whitton/ExtendedCV/Papers/2003-CACM.Whitton.pdf
- Yang,
H. and Olson, G. M. 2002. Exploring collaborative navigation:: the effect
of perspectives on group performance. In Proceedings of the 4th
international Conference on Collaborative Virtual Environments (Bonn, Germany, September 30 - October 02,
2002). CVE '02. ACM Press, New York, NY, 135-142. http://doi.acm.org/10.1145/571878.571899
- Robert C.
Zeleznik, Joseph J. LaViola Jr., Daniel Acevedo Feliz, and
Daniel F. Keefe. Pop through button devices for VE navigation and
interaction. In VR, pages 127-134,
2002. http://ieeexplore.ieee.org/iel5/7826/21510/00996515.pdf?tp=&arnumber=996515&isnumber=21510
- Zhang,
X. and Furnas, G. W. 2002. Social interactions in multiscale CVEs. In Proceedings
of the 4th international Conference on Collaborative Virtual Environments (Bonn, Germany, September 30 - October 02,
2002). CVE '02. ACM Press, New York, NY, 31-38. http://doi.acm.org/10.1145/571878.571884