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Full references for CS 5754 Readings

 

  1. Balakrishnan, R., Fitzmaurice, G. W., and Kurtenbach, G. 2001. User Interfaces for Volumetric Displays. Computer 34, 3 (Mar. 2001), 37-45. http://dx.doi.org/10.1109/2.910892
  2. Billinghurst, M. and Kato, H. 2002. Collaborative augmented reality. Commun. ACM 45, 7 (Jul. 2002), 64-70. http://doi.acm.org/10.1145/514236.514265
  3. Bowman, D.A., Chen, J., Wingrave, C., Lucas, J., Ray, A., Polys, N., Li, Q., Haciahmetoglu, Y., Kim, J-S., Kim, S., Boehringer, R., & Ni,T. New Directions in 3D User Interfaces. International Journal of Virtual Reality, 5(2), 2006. http://www.ijvr.org/sub/issues/issue2/02!ijvr_bowman_formatted.pdf
  4. Doug Bowman and Dheva Raja. A method for quantifying the benefits of immersion using the cave. Presence-Connect, 2, 2004. http://courses.cs.vt.edu/~cs5754/presence_connect.pdf
  5. Frederick Brooks. What’s Real About Virtual Reality? IEEE Computer Graphics & Applications, November/December 1999, pp. 16-27. http://ieeexplore.ieee.org/iel5/38/17375/00799723.pdf
  6. Govindaraju, N., Lin, M., & Manocha, D. 2005. Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics Hardware. In Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality (March 12 - 16, 2005). VR. IEEE Computer Society, Washington, DC, 59-66, 319. http://ieeexplore.ieee.org/iel5/9989/32098/01492754.pdf
  7. Matthew Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, Kevin Christiansen, Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Koga, Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James Patten, Jeff Pierce, Joe Shochet, David Staack, Brian Stearns, Richard Stoakley, Chris Sturgill, John Viega, Jeff White, George Williams, & Randy Pausch. Alice: Lessons Learned from Building a 3D System for Novices. Proceedings of CHI, 2000, pp. 486-493. http://www.acm.org/pubs/articles/proceedings/chi/332040/p486-conway/p486-conway.pdf
  8. Dachselt, R., Hinz, M., and Meißner, K. 2002. Contigra: an XML-based architecture for component-oriented 3D applications. In Proceeding of the Seventh international Conference on 3D Web Technology (Tempe, Arizona, USA, February 24 - 28, 2002). Web3D '02. ACM Press, New York, NY, 155-163. http://doi.acm.org/10.1145/504502.504527
  9. Andreas Dietrich, Ingo Wald, Markus Wagner, and Philipp Slusallek. VRML scene graphs on an interactive ray tracing engine. In VR, pages 109-116. IEEE Computer Society, 2004. http://ieeexplore.ieee.org/iel5/9163/29078/01310063.pdf
  10. Mark Foskey, Miguel A. Otaduy, and Ming C. Lin. Artnova: Touch-enabled 3D model design. In VR, pages 119-126, 2002. http://ieeexplore.ieee.org/iel5/7826/21510/00996514.pdf?tp=&arnumber=996514&isnumber=21510&arSt=119&ared=126&arAuthor=Foskey%2C+M.%3B+Otaduy%2C+M.A.%3B+Lin%2C+M.C.%3B
  11. Bernd Froehlich & John Plate. The Cubic Mouse: A New Device for Three-Dimensional Input. Proceedings of CHI, 2000, pp. 526-531. http://www.acm.org/pubs/articles/proceedings/chi/332040/p526-frohlich/p526-frohlich.pdf
  12. Hachet, M., Guitton, P., and Reuter, P. 2003. The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (Osaka, Japan, October 01 - 03, 2003). VRST '03. ACM Press, New York, NY, 225-112. http://doi.acm.org/10.1145/1008653.1008689
  13. Ken Hinckley, Randy Pausch, John C. Goble, & Neal F. Kassell. A Survey of Design Issues for Spatial Input. Proceedings of the ACM Symposium on User Interface Software & Technology, 1994, pp. 213-222. http://www.acm.org/pubs/articles/proceedings/uist/192426/p213-hinckley/p213-hinckley.pdf
  14. Larry Hodges, Barbara Rothbaum, Rob Kooper, Dan Opdyke, Tom Meyer, Max North, Johannes de Graaff, & James Williford. Virtual environments for treating the fear of heights. IEEE Computer, vol. 28, no. 7, 1995, pp. 27-34. http://ieeexplore.ieee.org/iel1/2/8856/00391038.pdf
  15. Tobias Höllerer, Steven Feiner, Tachio Terauchi, Gus Rashid, and Drexel Hallaway. Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system. Computers & Graphics, 23(6):779-785, 1999. http://www1.cs.columbia.edu/graphics/publications/hollerer-1999-candg.pdf
  16. Hong Hua, Leonard D. Brown, and Chunyu Gao. Scape: Supporting stereoscopic collaboration in augmented and projective environments. IEEE Computer Graphics and Applications, 24(1):66-75, 2004. http://ieeexplore.ieee.org/iel5/38/28096/01255811.pdf?tp=&arnumber=1255811&isnumber=28096
  17. Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsson, and Jason Leigh. Exploring multiple representations in elementary school science education. In VR, pages 201-208, 2001. http://ieeexplore.ieee.org/iel5/7269/19640/00913787.pdf?isNumber=19640&prod=CNF&arnumber=913787&arSt=201&ared=208&arAuthor=Johnson%2C+A.%3B+Moher%2C+T.%3B+Ohlsson%2C+S.%3B+Leigh%2C+J.
  18. Robert Kennedy, Kay Stanney, and William Dunlap. Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions. Presence: Teleoperators and Virtual Environments, vol. 9, no. 5, 2000, pp. 463-472. http://firstsearch.oclc.org/journal=1054-7460;screen=available;done=http:/db.lib.vt.edu/ej_public/ej_show.show_searchform;ECOIP
  19. Mark R. Mine, Frederick P. Brooks, & Carlo H. Sequin. Moving Objects in Space: Exploiting Proprioception in Virtual Environment Interaction. Proceedings of SIGGRAPH, 1997, pp. 19-26. http://www.acm.org/pubs/articles/proceedings/graph/258734/p19-mine/p19-mine.pdf
  20. Narayan, M., Waugh, L., Zhang, X., Bafna, P., and Bowman, D. 2005. Quantifying the benefits of immersion for collaboration in virtual environments. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (Monterey, CA, USA, November 07 - 09, 2005). VRST '05. ACM Press, New York, NY, 78-81. http://portal.acm.org/citation.cfm?doid=1101616.1101632#
  21. W. Piekarski and B. H. Thomas. Interactive augmented reality techniques for construction at a distance of 3D geometry. In Andreas Kunz and Joachim Deisinger, editors, 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments, pages 019-028, Zurich, Switzerland, 2003. Eurographics Association. http://www.tinmith.net/papers/piekarski-ipt-egve-2003.pdf
  22. Pierce, J. S. and Pausch, R. 2002. Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Changing Our World, Changing Ourselves (Minneapolis, Minnesota, USA, April 20 - 25, 2002). CHI '02. ACM Press, New York, NY, 105-112. http://doi.acm.org/10.1145/503376.503396
  23. Ivan Poupyrev, Numada Tomokazu, and Suzanne Weghorst. Virtual notepad: Handwriting in immersive VR, January 13 1998. http://ieeexplore.ieee.org/iel4/5275/14305/00658467.pdf?tp=&arnumber=658467&isnumber=14305&arSt=126&ared=132&arAuthor=Poupyrev%2C+I.%3B+Tomokazu%2C+N.%3B+Weghorst%2C+S.%3B
  24. Roy Ruddle, Justin Savage, and Dylan Jones. Verbal Communication During Cooperative Object Manipulation. Proceedings of Collaborative Virtual Environments, 2002, pp. 120-127. http://portal.acm.org/citation.cfm?id=571878.571897&coll=portal&dl=ACM&type=series&idx=SERIES953&part=series&WantType=Proceedings&title=CVE&CFID=6585234&CFTOKEN=53385926 
  25. Jesse Schell and Joe Shochet. Designing interactive theme park rides. IEEE Computer Graphics and Applications, 21(4):11-13, 2001. http://ieeexplore.ieee.org/iel5/38/20200/00933519.pdf?tp=&arnumber=933519&isnumber=20200
  26. Staadt, O. G., Walker, J., Nuber, C., and Hamann, B. 2003. A survey and performance analysis of software platforms for interactive cluster-based multi-screen rendering. In Proceedings of the Workshop on Virtual Environments 2003 (Zurich, Switzerland, May 22 - 23, 2003). EGVE '03, vol. 39. ACM Press, New York, NY, 261-270. http://doi.acm.org/10.1145/769953.769984
  27. J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Robert S. Schulman, and Keun Pyo Kim. A comparative study of user performance in a map-based virtual environment. In VR, page 259. IEEE Computer Society, 2003. http://ieeexplore.ieee.org/iel5/8471/26695/01191149.pdf?tp=&arnumber=1191149&isnumber=26695&arSt=+259&ared=+266&arAuthor=%3Cfont+color%3Dred%3E%3Cb%3ESwan%3C%2Fb%3E%3C%2Ffont%3E%2C+%3Cfont+color%3Dred%3E%3Cb%3EJ.%3C%2Fb%3E%3C%2Ffont%3E%3Cfont+color%3Dred%3E%3Cb%3EE.%3C%2Fb%3E%3C%2Ffont%3E%2C+%3Cfont+color%3Dred%3E%3Cb%3EII%3C%2Fb%3E%3C%2Ffont%3E%3B+Gabbard%2C+J.L.%3B+Hix%2C+D.%3B+Schulman%2C+R.S.%3B+Keun+Pyo+Kim%3B
  28. Tan, D. S., Robertson, G. G., and Czerwinski, M. 2001. Exploring 3D navigation: combining speed-coupled flying with orbiting. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, United States). CHI '01. ACM Press, New York, NY, 418-425. http://doi.acm.org/10.1145/365024.365307
  29. Usoh, M., Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M., and Brooks, F. P. 1999. Walking > walking-in-place > flying, in virtual environments. In Proceedings of the 26th Annual Conference on Computer Graphics and interactive Techniques International Conference on Computer Graphics and Interactive Techniques. ACM Press/Addison-Wesley Publishing Co., New York, NY, 359-364. http://doi.acm.org/10.1145/311535.311589
  30. Martin Usoh, Ernest Catena, Sima Arman, and Mel Slater. Using Presence Questionnaires in Reality. Presence: Teleoperators and Virtual Environments, vol. 9, no. 5, 2000, pp. 497-503. http://firstsearch.oclc.org/journal=1054-7460;screen=available;done=http:/db.lib.vt.edu/ej_public/ej_show.show_searchform;ECOIP
  31. Whitton, M. C. 2003. Making virtual environments compelling. Commun. ACM 46, 7 (Jul. 2003), 40-47. http://www.cs.unc.edu/~whitton/ExtendedCV/Papers/2003-CACM.Whitton.pdf
  32. Yang, H. and Olson, G. M. 2002. Exploring collaborative navigation:: the effect of perspectives on group performance. In Proceedings of the 4th international Conference on Collaborative Virtual Environments (Bonn, Germany, September 30 - October 02, 2002). CVE '02. ACM Press, New York, NY, 135-142. http://doi.acm.org/10.1145/571878.571899
  33. Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel Acevedo Feliz, and Daniel F. Keefe. Pop through button devices for VE navigation and interaction. In VR, pages 127-134, 2002. http://ieeexplore.ieee.org/iel5/7826/21510/00996515.pdf?tp=&arnumber=996515&isnumber=21510
  34. Zhang, X. and Furnas, G. W. 2002. Social interactions in multiscale CVEs. In Proceedings of the 4th international Conference on Collaborative Virtual Environments (Bonn, Germany, September 30 - October 02, 2002). CVE '02. ACM Press, New York, NY, 31-38. http://doi.acm.org/10.1145/571878.571884